Weapons included in this section are used with ranged combat skills, including but not limited to Shoot. They are categorized by group, i.e. Pistols, Whips, Bows, etc., and the Weapon Proficiency skill allows for the use of any weapon in the group without suffering modifiers. A separate Weapon Proficiency skill is required for each weapon group and using weapons without the skill carries a Difficult (-4) modifier to any action taken with the weapon.

Notes:

The class of pistols includes any of a variety of single-shot firearms designed for one-handed operation. They are activated with some type of trigger mechanism that discharges a single round from a cartridge or other type of power source. Unless otherwise noted in the description, these weapons may be fired at point-blank range in melee combat at a difficult (-4) modifier.

Weaponry Stats

Name UP Dam Crit Type SF Mod Range Wt Ammo
Handgun .5 22 1-3 Impact 3 N/A 35 yds. 2 lb 12
Lightning Pistol .5 25 1-2 Energy 2 N/A 25 yds. 1.7 lb 15
Plasma Blaster .5 20 1-4 Energy 2 N/A 20 yds. 1.4 lb 15
Laser Gun .5 23 1-3 Energy 2 N/A 30 yds. 1.4 lb 15
Pinger .5 26 1 Energy 2 N/A 15 yds. 1.1 lb 15

Notes:

A type of burst firearm designed for one-handed operation and activated by some type of trigger mechanism. When fired, they discharge one or more rounds with every pull from a cartridge or other type of power source, depending on the type of weapon. Unless otherwise noted in the description, these may be fired at point-blank range in melee combat at a difficult (-4) modifier.

Weaponry Stats

Name UP Dam Crit Type SF Mod Range Wt Ammo
Revolver .5 22 1-3 Impact 3 -2/burst 30 yds. 2.5 lb 36
Thunderbolt .5 25 1-2 Energy 2 -2/burst 20 yds. 2.2 lb 45
Plasma Spitter .5 20 1-4 Energy 2 -2/burst 15 yds. 2.5 lb 45
Ray Spitter .5 23 1-3 Energy 2 -2/burst 25 yds. 2 lb 45
Screecher .5 26 1 Energy 2 -2/burst 10 yds. 1.7 lb 45

Notes:

Evolving from tools used for pain compliance, these are little more than a long lash composed of either a metal or energy that requires a specialized swing capable of delivering a forceful strike at a distance. Only those proficient with the whip can use them effectively without the risk of self-injury, reducing the non-proficient penalty from (-4) to (-8). A very versatile weapon that can be used to attack in rapid succession or to make effective disarming, grab, or trip type attacks depending on the type of whip, its biggest limitation is its intermediate-range, which requires the attacker to remain on the periphery of melee combat as the weapon is effectively used at a 3-5 yard range, and carries a difficult (-4) modifier at point-blank range.

Weaponry Stats

Name UP Dam Crit Type SF Mod Range Wt Ammo
Blade Whip .5 14 1-3 Impact 3 N/A 5 yds. 2.4 lb N/A
Chain Whip 1 17 1 Impact 3 N/A 5 yds. 5 lb N/A
Razon Whip .5 16 1-2 Impact 2 N/A 5 yds. 3.2 lb N/A
Shock Ravager .5 15 1-2 Energy 2 N/A 5 yds. 1.5 lb N/A
Plasma Lash .5 17 1-4 Energy 2 N/A 5 yds. 1.75 lb N/A

Notes:

This class includes weapons composed of a flexible arc that is pulled taught with a string, cord, or other filament, that joins the two ends of the bow and from which shafted projectiles are shot. The factor that differentiates a bow from other types of ranged weapons is the drawing process and type of ammunition. Additional damage effects can be gained with the use of specialized arrows. whose stats are used in place of the weapon stats where applicable.

Weaponry Stats

Name UP Dam Crit Type SF Mod Range Wt Ammo
Shortbow * 16 1-3 Impact 3 N/A 40 yds. 2 lb *
Longbow * 20 1-3 Impact 2 N/A 60 yds. 3 lb *
Compound Bow * 22 1-3 Impact 2 N/A 50 yds. 3.5 lb *
Energy Bow * 24 1-2 Energy 2 N/A 15 yds. 1.5 lb 18
Laser Bow 1 18 1-3 Energy 2 N/A 20 yds. 2.7 lb 18

Weaponry Stats - Specialty Arrows

Name UP Dam Crit Type SF Mod Range Wt Ammo
Explosive .25 16 1 Blast N/A N/A 3 yds. .4 lb N/A
Armor Piercing .25 +2 1-3 Piercing N/A -2 N/A .2 lb N/A
String Shock .25 22 1-2 Bubble N/A N/A 5 yds. .5 lb N/A
Plasma Blast .25 24 1 Splash N/A N/A 3 yds. .3 lb N/A
Sonic Burst .25 18 1-3 Wave N/A N/A 10 yds. .5 lb N/A

Notes:

These weapons consist of a horizontal bow-like assembly that is mounted onto a specialized stock and shoots projectiles called bolts. While they are aimed and shot like a standard firearm, additional damage effects can be gained with the use of specialized bolts, whose stats are used in place of the weapon stats where applicable.

Weaponry Stats

Name UP Dam Crit Type SF Mod Range Wt Ammo
Hand Crossbow .5 16 1-3 Impact 2 N/A 15 yds. 2.4 lb *
War Crossbow * 24 1-3 Impact 2 N/A 35 yds. 12 lb *
Ion Caster * 26 1-2 Energy 2 N/A 25 yds. 8.5 lb 15
Plasma Caster * 24 1-4 Energy 2 N/A 20 yds. 10 lb 12
Laser Caster * 25 1-3 Energy 3 N/A 30 yds. 9.2 lb 15

Weaponry Stats

Name UP Dam Crit Type SF Mod Range Wt Ammo
Explosive .25 16 1 Blast N/A N/A 3 yds. .6 lb N/A
Armor Piercing .25 +2 1-3 Impact N/A -2 N/A .4 lb N/A
String Shock .25 22 1-2 Bubble N/A N/A 5 yds. .6 lb N/A
Plasma Blast .25 24 1 Bubble N/A N/A 3 yds. .5 lb N/A
Sonic Burst .25 18 1-3 Bubble N/A N/A 10 yds. .5 lb N/A

Notes:

These are a variety of firearms that are designed to be fired from the shoulder with a specialized barrel length and grooving based on the type of projectile and method of propulsion. Rounds are discharged from a cartridge or other type of power source. They may not be fired at point-blank range in melee combat unless otherwise noted in the description.

Weaponry Stats

Name UP Dam Crit Type SF Mod Range Wt Ammo
Impact Rifle * 28 1-3 Impact 3 N/A 50 yds. 6.5 lb 16
Sniper Rifle * 26 1-3 Impact 3 N/A 300 yds. 5 lb 16
Lightning Carbine * 30 1-2 Energy 2 N/A 35 yds. 7.5 lb 15
Searing Rifle * 24 1-4 Energy 2 N/A 30 yds. 5.8 lb 15
Laser Rifle * 26 1-3 Energy 3 N/A 40 yds. 6 lb 15

Notes:

This class of short-range weapon is designed to be fired from the shoulder, and discharge rounds in a close quarter blast from a cartridge or other type of power source. They may be fired at point blank-range in melee combat at a difficult (-4) modifier, unless otherwise noted in the description.

Weaponry Stats

Name UP Dam Crit Type SF Mod Range Wt Ammo
Slug Thrower * 30 1-3 Impact 2 N/A 16 yds. 6 lb 8
Thundershot * 33 1-2 Energy 2 N/A 12 yds. 5.3 lb 15
Big Fiery Blast (BFB) * 28 1-4 Energy 2 N/A 14 yds. 4.8 lb 12
Blazing Shot * 30 1-3 Energy 2 N/A 20 yds. 5 lb 15
Growler * 35 1 Energy 2 N/A 10 yds. 5.5 lb 15

Notes:

These include any of a variety of burst rifles that are held with two hands that are activated by some type of trigger mechanism. With each activation, they discharge one or more rounds from a cartridge or other type of power source, based on type. They may not be fired at point-blank range in melee combat, unless otherwise noted in the description.

Weaponry Stats

Name UP Dam Crit Type SF Mod Range Wt Ammo
Assault Repeater * 30 1-3 Impact 3 -4/burst 20 yds. 48 lb 200
Heavy Repeater * 26 1-3 Impact 3 -2/burst 50 yds. 15 lb 66
Tempest Blaster * 35 1-2 Energy 2 -4/burst 25 yds. 26 lb 90
Super Nova * 24 1-4 Energy 2 -4/burst 20 yds. 27 lb 70
Death Glare * 26 1-3 Energy 3 -4/burst 30 yds. 12 lb 90