Training the mind and body to act as one allows those with a psionic talent to reach a state of Iin, allowing them to push their physical capabilities far beyond their natural limits. Reactions to them range from astonishment to disbelief, but the discipline and training they endure tends to leave the lancer more humble and reserved. In combat, they utilize their enhanced capabilities to get themselves in better tactical positions and to augment their attack and defend skills.

Build Notes

The combination of the Iianamic and Armed combat specialties allows the lancer to use a relative few starting skills to greater effect, though it is possible to trade out the Armed Combat for Ranged Combat or Wrestling depending on the character focus. As this is a very physical role, many of the proficiency skills revolve around movement the character to set up the selection of additional Iinamic Combat skills.

Skill Trees

Iinamic Combat
(15 + 4 skills = 19 points)
• Dark Vision
• Focus
• Guard
• Spring

Armed Combat
(10 + 4 skill = 14 points)
• Evade
• Hack
• Swing
• Weapon Proficiency

(3 skills = 3 points)
• Climbing
• Jumping
• Running

(2 skills = 2 points)
• Observation
• Stealth

(2 skills = 2 points)
• Dodge
• Search

Starting Gear

Pushing their physical capabilities beyond their natural limits allows the Lancer plenty of options for combat, as such they begin play with a suit of armor and traveler pack, but may either choose to use a shield and a one-handed weapon, two one-handed weapons, or a two-handed weapon, the quality of which is based on the starting wealth class. These gear packs do not have a specific monetary value, rather they are designed to ensure that starting characters have the basic gear they need to begin play. Substitutes for items of a roughly equal value may be made with GM approval.

♦ Impoverished
♦ Working Class
♦ Professional
♦ Capitalist
♦ Magnate
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