Adventurers will need to carry stuff, and some of that stuff will need to be carried in other stuff, that’s where bags come in. This is a generic term that refers to all the containers that are strapped on, strapped to, or shouldered, that characters of every role will need to bring their gear with them. Those listed in this section represent a cross-section of all the bags available, serving as a basis for any specific or custom bag that characters might want. Each bag is listed with a Utility Position for where it is carried and a number of internal Utility Positions denoting how much be carried in it.
|Belt Pouch||.5 lbs||1||1||9|
|Belt Purse||.5 lbs||1||1||6|
|Bucket Sack||1 lb||1||1||13|
|Courier Bag||1 lb||1||1||13|
|Scroll Case||.5 lbs||.5||2||10|
This is the total amount that the items weighs, which factors into the character’s overall Carrying Capacity.
All character’s have 8 Utility Positions and each number in the figure corresponds to part of the character’s body where gear is stored:
1 Right Hip – two slots (med size weapon or belt pouch)
2 Left Hip – two slots (med size weapon or belt pouch)
3 Front Right – one slot (belt purse)
4 Front Left – one slot (belt purse)
5 Rear Right – two slots (belt pouch)
6 Rear Left – two slots (belt pouch)
7 Chest – four to eight slots (rucksack, bandolier)
8 Back – two to eleven slots (backpack, sword/ bedroll)
All gear has an availability rating that defines where it can be found. The primary factors that determine this are available resources, likelihood of there being someone who can make it, and degree of demand in the area.
|1||Available in any civilized area|
|2||Available in small towns|
|3||Available in large towns|
|4||Available in cities|
|5||Scarce, difficult to find anywhere|
|6||Rare, typically specifically crafted|