The character sheets have space for recording a variety of information, on the backside is an entire section devoted to Personality traits. While not a factor that will affect the mechanics of gameplay, taking the time to determine some or all of the different traits that go into it will provide plenty of roleplay fodder to enhance the experience. Many of these traits can pair well with elements such as Wealth Class, Social Status, and the Advantages & Disadvantages to bring about a truly unique character.

A Personality is as unique as a fingerprint. The nine traits presented here help to define how the character sees and interacts with the world.

Disposition

This is the general emotional state of the character. Which emotion most defines their behavior?

  • Angry
  • Apathetic
  • Ashamed
  • Anxious
  • Calm

  • Curious
  • Excited
  • Joyful
  • Melancholy
  • Thoughtful

Stability

A base depiction of the character’s temperament and composure. How do they react under stress?

  • Balanced
  • Complacent
  • Deranged
  • Explosive
  • Flexible

  • Mature
  • Reflective
  • Resilient
  • Restrained
  • Psychotic

Sense of Humor

The manner in which the character perceives jocularity or playfulness. Is the character fun, no fun, something else entirely?

  • Boisterous
  • Crude
  • Cynical
  • Dry
  • Gleeful

  • Humorless
  • Jokey
  • Mean
  • Slapstick
  • Surreal

Outlook

This is how characters views things beyond their control. How do they view the outside world?

  • Absurdity
  • Bleakness
  • Confidence
  • Cyncism
  • Distrusting

  • Foreboding
  • Hopeful
  • Resigned
  • Trusting
  • Upbeat

Quirks

Peculiar mannerisms or habits that can add a layer of individuality to reinforce other personality aspects, allowing players show traits rather than tell about them.

Integrity

The character’s quality of honesty or virtue. What are the characters moral, ethical, and work principals?

  • Deceitful
  • Honest
  • Impractical
  • Industrious
  • Lazy

  • Manipulative
  • Meticulous
  • Pragmatic
  • Responsible
  • Unreliable

Affinity

This is how the character views the people of the world in general. How do they treat others?

  • Altruistic
  • Empathetic
  • Greedy
  • Narcisitic

  • Needy
  • Nurturing
  • Supportive
  • Uncaring

Impulsiveness

The degree to which the character considers consequences before they act. How quickly or thoughtfully do they react?

  • Deliberate
  • Excitable
  • Focused

  • Rash
  • Overzealous
  • Thoughtful

Hobbies

Activities or interests the character engages in for pleasure or to relax. While this rarely occurs during game play, they can make good talking points during roleplay scenarios.

  • Academia
  • Boating
  • Brewing
  • Carving
  • Competition
  • Cooking
  • Dancing
  • Drinking
  • Embroidery
  • Fishing
  • Fitness
  • Gambling
  • Gaming
  • Gardening

  • Hiking
  • Hunting
  • Metalwork
  • Painting
  • Poetry
  • Pottery
  • Racing
  • Riddling
  • Reading
  • Spiritualist
  • Storytelling
  • Teaching
  • Theater
  • Writing

Disposition

This is the general emotional state of the character. Which emotion most defines their behavior?

  • Angry
  • Apathetic
  • Ashamed
  • Anxious
  • Calm

  • Curious
  • Excited
  • Joyful
  • Melancholy
  • Thoughtful

Stability

A base depiction of the character’s temperament and composure. How do they react under stress?

  • Balanced
  • Complacent
  • Deranged
  • Explosive
  • Flexible

  • Mature
  • Reflective
  • Resilient
  • Restrained
  • Psychotic

Sense of Humor

The manner in which the character perceives jocularity or playfulness. Is the character fun, no fun, something else entirely?

  • Boisterous
  • Crude
  • Cynical
  • Dry
  • Gleeful

  • Humorless
  • Jokey
  • Mean
  • Slapstick
  • Surreal

Outlook

This is how characters views things beyond their control. How do they view the outside world?

  • Absurdity
  • Bleakness
  • Confidence
  • Cyncism
  • Distrusting

  • Foreboding
  • Hopeful
  • Resigned
  • Trusting
  • Upbeat

Quirks

Peculiar mannerisms or habits that can add a layer of individuality to reinforce other personality aspects, allowing players show traits rather than tell about them.

Affinity

This is how the character views the people of the world in general. How do they treat others?

  • Altruistic
  • Empathetic
  • Greedy
  • Narcisitic

  • Needy
  • Nurturing
  • Supportive
  • Uncaring

Impulsiveness

The degree to which the character considers consequences before they act. How quickly or thoughtfully do they react?

  • Deliberate
  • Excitable
  • Focused

  • Rash
  • Overzealous
  • Thoughtful

Integrity

The character’s quality of honesty or virtue. What are the characters moral, ethical, and work principals?

  • Deceitful
  • Honest
  • Impractical
  • Industrious
  • Lazy

  • Manipulative
  • Meticulous
  • Pragmatic
  • Responsible
  • Unreliable

Hobbies

Activities or interests the character engages in for pleasure or to relax. While this rarely occurs during game play, they can make good talking points during roleplay scenarios.

  • Academia
  • Boating
  • Brewing
  • Carving
  • Competition
  • Cooking
  • Dancing
  • Drinking
  • Embroidery
  • Fishing
  • Fitness
  • Gambling
  • Gaming
  • Gardening

  • Hiking
  • Hunting
  • Metalwork
  • Painting
  • Poetry
  • Pottery
  • Racing
  • Riddling
  • Reading
  • Spiritualist
  • Storytelling
  • Teaching
  • Theater
  • Writing