Undead, Noc
First appearing during the war for the Holy Isle, the Noc turned the tide against the Jagin, allowing the Krey to reach the island first. What should have been terrifying visages of walking dead were instead viewed as soldiers, allies to one side and enemies to the other. Retaining a will and consciousness of their […]
Therianthrope (Wolfkin), Krint
Stories of what brought the giants down on the Krey in the Bitterstan Timberlands range from calling forbidden magics to the mechanizations of the shadow. Somewhere among them is the tale of the Krint. Attempts to create soldiers using magic, in the manner of the World Aspects, resulted in a single stunning success – a […]
Therianthrope (Ratling), Krint
Many of the horrors brought about while the Krey struggled to survive the Kistor Badlands have been lost to fable. Among them is the curse brought by the outsiders. Beings that manifested only during the most severe storms spread a disease that changed people into vicious rat-like beings able to revert to their human form […]
Shifter (Boarkin), Krint
Stories of what brought the giants down on the Krey in the Bitterstan Timberlands range from trespassing on their lands to the mechanizations of the shadow. Somewhere among them is the tale of the Krint. Attempts to create soldiers using magic, in the manner of the World Aspects, resulted in a cursed few able to […]
Shifter (Bearkin), Krint
Stories of what brought the giants down on the Krey in the Bitterstan Timberlands range from simple happenstance to the mechanizations of the shadow. Somewhere among them is the tale of the Krint. Attempts to create soldiers using magic, in the manner of the World Aspects, resulted in a cursed few able to shift between […]
Human, Jagin
In their long history, the Jagin have had only moments of peace. After generations of conflict between coastal tribes and plains tribes, they found a common enemy in the Ogrin Dynasty. This horde of bloodthirsty ogres killed for amusement, slaughtering their way through Jagin lands. Retreating up the coast, they found guidance in the light […]
Human, Krey
Driven from their ancestral home in the Bitterstan Timberland by a race of giants, the Krey survived a decade being battered by the weather in the Kistor Badlands before migrating to the cradle. Guided by the light of the golden borealis – a sign from their sun god, they found their way to the beaches […]
Avianoid, Skrii
Way up in the Skrilla highlands, overlooking the Holy Isle of Soelz, lives a race of wingless avianoids called the Skrii. Spread out across the bluffs, this matriarchal society is comprised of isolated, self-supporting family groups. Living in elaborate tree huts that house three to five families and ruled by the eldest female. While they […]
Insectoid, Formicid
No lineage is more directly connected to their parent World Aspects than the formicids. Creations of Forest, Hill, and Valley, they were made to defend the land. Most hives choose to interpret this as territoriality, but the Myrme Colony (named for the current queen) believes that their anointed duty is to protect the Purity of […]
Elementoid, Falian
Situated on the eastern ridge of Nalren, deep in the mountains for which they are named, is an angry race of elementoids. Utterly convinced that they are the heirs to Gejeranos, when the others retreated from the jungle basin, they were left alone in the battle for it. After being forced to abandon their crystal […]