Stories of what brought the giants down on the Krey in the Bitterstan Timberlands range from simple happenstance to the mechanizations of the shadow. Somewhere among them is the tale of the Krint. Attempts to create soldiers using magic, in the manner of the World Aspects, resulted in a cursed few able to shift between human and animal forms. This ability is passed down through generations, sometimes hidden, at other times used for heroic or horrific acts. Able to take the form of a bear while keeping their mind, Bearkin easily mix in with most populations around the cradle, though they prefer the quiet of Arloron.


Agility: 7
Strength: 9
Constitution: 9
Knowledge: 7
Perception: 8
Influence: 6

Move Modifier: 7

Heal Modifier: 7

Attribute Points: 2

Story Points: 4

Bearkin Krint

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