When ground based movement is just too limiting, taking combat into the skies provides a thrilling advantage in a frightfully dangerous environment. Daring, gutsy, and a little foolhardy, sky hoppers take flight with either a natural or technological means of propulsion, using their skills to make dazzling and deadly attacks and engaging in the predator and prey style of flight-to-flight combat. Whether it’s natural wings, a jetpack, or some form of vehicle, it takes a special kind of person to engage in flighted combat.
Built on a generic format to accommodate a wide variety of character types, the Aero Combat skills can be customized to character or vehicle combat depending on the type of flight. Similarly, the Technocracy skill can be traded out to gain more movement options with the Performance specialty, or to pick up the Guile or Scoutcraft specialty by sacrificing some starting skills. Since their are some races available to play with natural flight capabilities, there are a number of options available allowing the players to build their characters to their vision.
With a specific skill set that involves flight, Sky Hoppers begin play with either a suit of light armor, possibly with some type of flight related device (depending upon racial abilities), melee weapons, ranged weapons, and a traveler pack, the quality of which is based on the starting wealth class. These gear packs do not have a specific monetary value, rather they are designed to ensure that starting characters have the basic gear they need to begin play. Substitutes for items of a roughly equal value may be made with GM approval.