When purchasing weapons from a merchant, it’s probable that a way to carry it and the things necessary to use it might be included, however, this is not always the case. Some will require additional items that get used up, such as ammunition, and need maintenance items to keep them sharp. While there are more options available in other gear sections, the basics are provided here.

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Weapons List

Statistical Definitions

This is the total amount that a weapon weighs, which factors into the character’s overall Carrying Capacity.

Anything the character carries takes up space. A Utility Position is representative of that space. This number represents the amount of space that the weapon takes when being carried on the person.

All gear has an availability rating that defines where it can be found. The primary factors that determine this are available resources, likelihood of there being someone who can make it, and degree of demand in the area.

1Available in any civilized area
2Available in small towns
3Available in large towns
4Available in cities
5Scarce, difficult to find anywhere
6Rare, typically specifically crafted
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